Dogu Zaifoglu

Music Composer

Sound Design

Interactive Audio

Dogu Zaifoglu

Music Composer

Sound Design

Interactive Audio

Dogu Zaifoglu

Music Composer

Sound Design

Interactive Audio

Dogu and our team worked both in person and remotely, and he delivered original music and sound design that truly complemented our projects. He stands out with his attention to detail and genuine passion for making original music. His help with audio implementation into the engine is particularly handy."


- Dreamers Graphics Studio

Original Music

Release trailer for a game I scored, featuring my OST.

Release trailer for a game I scored, featuring my OST.

Release trailer for a game I scored, featuring my OST.

I create original soundtracks (OSTs) that enhance storytelling, and world-building, blending cinematic / orchestral score techniques with modern sound design. I specialize in leitmotif composition and recurring themes, crafting musical identities, and therefore, a cohesive, tailored soundtrack. I am experienced in incorporating ethnic and atmospheric elements into my music.
I create original soundtracks (OSTs) that enhance storytelling, and world-building, blending cinematic / orchestral score techniques with modern sound design. I specialize in leitmotif composition and recurring themes, crafting musical identities, and therefore, a cohesive, tailored soundtrack. I am experienced in incorporating ethnic and atmospheric elements into my music.
I am a proficient audio engineer, capable of taking field recordings and turning them into custom instruments. Unique sound palettes, tailored specifically to each project.

In the example below, I turn sounds from a nutcracker into horror-tension cue.
I am a proficient audio engineer, capable of taking field recordings and turning them into custom instruments. Unique sound palettes, tailored specifically to each project.

In the examples to the side, I turn sounds from a nutcracker into horror-tension cue.

Ready to supply stems and seamless looping tracks. AAA game music composer Jason Graves' course, "Music Composition for Games", completed with distinction.

The Process

The Process

The Result

The Result

Ready to supply stems and seamless looping tracks. AAA game music composer Jason Graves' course, "Music Composition for Games", completed with distinction. View Certificate
Adaptive Audio
Interactive audio plays a key role in immersing the player in gameplay, and the world the game is set in.

As a Mechanical Engineering PhD holder, I am technically inclined and am comfortable in system-level thinking. I design adaptive audio systems that respond to gameplay states (i.e. player is safe vs in danger). Through interactive audio, event-based logic and Real-Time Parameter Control (RTPC), I build audio systems that evolve seamlessly with player actions and in-game events.
In the comparison below, the music responds to how much time the player has left.

State: Plenty of Time

0:00/1:34

State: Time Running Out

0:00/1:34

The next example is from a horror-maze game. At first, the music is more ominous and ambiguous. When the player finds the first clue, the piano is triggered to signal progress.

State: No Clues Found

0:00/1:34

State: First Clue Found

0:00/1:34

"Besides his excellent engineering skills, Dogu is a great listener, communicator and a top personality."


- Choby

"Besides his excellent engineering skills, Dogu is a great listener, communicator and a top personality."


- Choby

Implementation (Wwise/FMOD)
I am experienced in handling game audio from creation to integration.
I implement responsive audio systems using Audiokinetic Wwise and FMOD Studio, and have experience in full middleware integration with Unity audio and Unreal Engine audio. I make use of vertical layering and horizontal re-sequencing to build non-repeating looping and keep the player engaged. The result is robust, scalable game engine audio.
Here is a clip of me teaching Wwise to Sound Arts & Design students at university.
I am experienced in handling game audio from creation to integration.
I implement responsive audio systems using Audiokinetic Wwise and FMOD Studio, and have experience in full middleware integration with Unity audio and Unreal Engine audio. I make use of vertical layering and horizontal re-sequencing to build non-repeating looping and keep the player engaged. The result is robust, scalable game engine audio.
Here is a clip of me teaching Wwise to Sound Arts & Design students at university.
Tools & Software
I utilize a range of high quality software and sample libraries, including (but not limited to) the following:
Heavyocity Sample Libraries
Waves Audio Plugins
Native Instruments
Triumph Audio's Sample Libraries
Kontakt
Spitfire Audio Libraries
Steinberg Cubase
iZotope Plugins
I have several collaborations with the boutique sample library company Triumph Audio, granting me access to their wide range of unique and highly inspiring sound palettes.
Get in Touch
I am comfortable collaborating with developers on a freelance basis through efficient remote workflows and agile development.

I am experienced in asynchronous and cloud-based collaboration and follow iterative feedback cycles.

Comfortable following milestones, I've always paid attention to delivering high-quality results with professionalism.

I look forward to working with indie, medium sized and larger development teams.
I am comfortable collaborating with developers on a freelance basis through efficient remote workflows and agile development. I am experienced in asynchronous and cloud-based collaboration and follow iterative feedback cycles. Comfortable following milestones, I've always paid attention to delivering high-quality results with professionalism. I look forward to working with indie, medium sized and larger development teams.
I am comfortable collaborating with developers on a freelance basis through efficient remote workflows and agile development.

I am experienced in asynchronous and cloud-based collaboration and follow iterative feedback cycles.

Comfortable following milestones, I've always paid attention to delivering high-quality results with professionalism.

I look forward to working with indie, medium sized and larger development teams.